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EXPLORERS OF THE FANTASTIC

Action Scientists versus Atom-Spawned Monsters!


The Allied bombing of Ninoshima island in Japan in August, 1945, opened up an enormous entrance into the Hollow Earth, and from that entrance came the first of a series of skyscraper-sized monsters to plague the world over the next two decades. Fortunately for humanity, a group of action scientists, the Explorers of the Fantastic, rose up to oppose them and to explore the Hollow Earth, the floors of the seven seas, and the depths of outer space. In Explorers of the Fantastic, you create and play these scientists, fighting against the giant monsters and against more human opponents. Your group, the Explorers of the Fantastic, has members from around the world and imitators in most countries. That’s a good thing, because your opponents are many: giant monsters from the Hollow Earth, giant monsters bred deliberately or accidentally by mad scientists, spies from the KGB or China who are intent on using the giant monsters against the forces of freedom, aliens intent on invading and conquering Earth, and opportunists selling giant monster body parts and illegal technology on the global black market. It’s up to you to defend the free world against all those who would disrupt and destroy it, whether they are giant monsters, aliens, or humans—and in doing so spread liberty and democracy around the world and across the universe! In this book, you’ll find: • Rules, based on the Savage Worlds Adventure Edition ruleset, for creating your heroic action scientists and equipping them with the highest of high tech—even their own personal vehicles. • Rules for creating new giant monsters, either for the player characters to fight against or for the players to run. • Rules for creating individual vehicles for player characters, from flying mini-subs to rocketships. • New Savage Worlds races (Intelligent Apes! Emancipated Robots!) and character concepts (Giant Monster Expert! Science Police! Super Scientist!). • A complete alternate history, incorporating giant monsters, super scientists, the Explorers of the Fantastic organization, alien invasions, and other Atomic Age and Silver Age fun. • And of course fully statted-up giant monsters for the players to fight against, ranging from Tokabiru, King of the Monsters, to his arch-enemy Emperor Misery and from the Amoeba That Wouldn’t Die to Man-Tis, the Insect That Walked Like A Man! GAME INFORMATION Number of Players: 3-6 Age of Players: 13+ Length: 2-6 hours Type of Game: Roleplaying Game Languages Available: English ISBN: TBD Page Count: TBD Format: Hardcover and Digital Editions Game Designer: Jess Nevins and Darren Watts


Battlefield Press |